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Waralert

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Waralert

Introduction to War Alert

The front line advances slowly among the ruins and smoke, as you command infantry, armor, and air power to take formation on the chaotic front. Capturing points, breakthroughs, encirclement and anti-encirclement unfold layer by layer. Countless paid resources, fair matches—only a clear strategy and synchronized cooperation can help you win.

2026-01-14

Waralert

War Alert PC First Exposes

War Alert is a PC end fair competition RTS game based on UE5. It focuses on free play and appearance payment, emphasizing fair confrontation and team cooperation. Game reservation and first test [code: Mercury] registration is now open. The number of first tests is limited. Make an appointment now to draw qualification!

2026-01-14

Waralert

War Alert PC Second Test | Operation: Torch

War Alert is a fair competitive PC RTS game built on Unreal Engine 5. It features free-to-play gameplay with cosmetic-only purchases, and emphasizes fair competition and team cooperation. The second technical test of the game,「Operation: Torch」, is now officially live. This is an unlimited access, non-pay-to-play, wipe test. Pre-registered players can download and experience the game via the corresponding channels!

2026-06-11

Waralert

War Alert PC Second Test | Update Notes 2026.06.12

Version Update: 1. Optimized the entry position for the public room list on the mode selection screen. 2. Improved in-game sound effect presentation and fixed known issues. Battle Optimization: 1. Fixed an issue where some windows in all buildings had excessively large firing arcs, and adjusted entrance detection for garrisonable buildings on all maps. 2. Fixed an issue where bunkers built by Construction Engineers had incorrect size and abnormal weapon display. 3. Fixed an issue where Conscripts could get stuck when reinforcing. Reinforcement no longer grants experience. Balance Adjustments: U.S. 1. Wolverine's Wolfpack Deployment skill now also increases reload speed by 20%. 2. Jumbo Sherman's reload time reduced from 5.7-6.3 to 5.3-5.7, and penetration increased from 155-200 to 175-220. 3. Combat Engineer flamethrower damage increased from 5.5 to 7, and weapon cooldown reduced from 1.25-1.75 to 1-1. 4. Combat Engineers, Mechanized Infantry, Riflemen, and Pathfinder Scouts now cost 10 fewer supply resources to produce. 5. Riflemen's Bazooka upgrade ammo cost reduced from 20 to 10. 6. Scout Squad reinforcement cost reduced from 24 to 22. GER 1. Command Pz. IV's main gun reload time increased from 3.5 to 5.5. Its Target Designation skill now costs 25 ammo, cast range reduced from 40 to 25, and cooldown increased to 100 seconds. The damage taken increase applied to the target vehicle has been reduced from 50% to 20%, and it now also reduces the target's armor by 35%. Removed Command Pz. IV's effect that granted additional armor to friendly vehicle units. 2. Panzer V attack range increased from 20 to 22. 3. Fixed the rapid-fire bug on Panzer VI II. 4. Type 18 75 mm Howitzer scatter increased, and incendiary rounds now cost 10 ammo. USSR 1. BM8 Rocket Artillery's Rocket Barrage skill cooldown increased from 80 to 110. Production cost increased from 300 manpower to 360 supply resources, and population occupied increased from 8 to 12. 2. Bunkers built by Construction Engineers now cost 150 supply resources, up from 100. 3. Single-shot damage increased by 20% for all Red Navy weapons, and the skill experience bonus increased from 0.8 to 1.

2026-06-12